Projects and Game Jams
2021
Z-City Defense
Z-City Defense - Project assignment
Theme: A single player defensive board game
Team: Daryl Peel (UK)
Role: Game design, rule development, graphic design and hard copy.
Skills used: InDesign, Photoshop
Project Length: 1-2 days
Game Outline: The Great Chemical war changed the world. Firnds and families turned into ravenous zombies, pushed on by some unknown force. Defend the front line of the last Tower, bring down the enemy and whatever you do... don't let them inside

The Solar System
The Solar System - Project assignment
Theme: An animated model of the solar system made in Unity
Team: Daryl Peel (UK)
Role: Code, textures, build and dev.
Skills used: Unity3d, Visual Studio, Photoshop,
Project Length: 1-2 days
Game Outline: You have awoken after the great chemical war to the hunger for flesh. Use their own dead to brute force attack the last remaining survivors, or use diabolical strategies to win through other means.


The Zombie City
The Zombie City - Project assignment
Theme: Procedurally generated single-player board game
Team: Daryl Peel (UK)
Role: Game design, rule development, graphic design and hard copy.
Skills used: InDesign, Photoshop
Project Length: 1-2 days
Game Outline: You have awoken after the great chemical war to the hunger for flesh. Use their own dead to brute force attack the last remaining survivors, or use diabolical strategies to win through other means.

Debris Dodger
Debris Dodger - Personal upskill project - 2021
Theme: Sci-fi Endless Runner in Untiy2D
Team: Daryl Peel (UK)
Role: Game Design, Game UI, Sound, Scripting, QA Testing
Skills used: Unity, Photoshop
Project Length: 2-3 days
Game Outline: Pilot the universe's most agile and iconic space craft through the uncharted "Debris Field X0-1". How long will you last, how far will you go, will you ever return?

Going Hyper Winter Game Jam
Going Hyper Winter Game Jam 2021 - Participant
Theme: First-Person-View in Hyper Casual
Team: Atlantic Bridges Games (AB Games), Daryl Peel (UK), Yemi Agesin (USA)
Role: Game Design, Game UI, QA Testing and Marketing
Game: Grapple Dash
Game Outline: Run! Swing! Fly! How far can you go? Using your patented AB202X Grappling Hook, swing down concrete canyons and avoid rushing traffic, fly over skyscrapers and feel like a bird. But beware, not everyone likes your can-grapple attitude!

2020
Virtual & Hybrid Teaching
Virtual & Hybrid Teaching - London Business School - 2020
Scope: Organisation wide
Stakeholders: Dean, head of all departments, students.
Role: Project co-lead, researcher, trainer, copywriter, content designer
Length: 4 months
Project Outline: I developed new systems to allow for long distance learning during the Covid-19 pandemic. In a tight deadline my team and I researched, and implemented software that connected faculty to students for live lectures including both synchronous and asynchronous teaching and learning. I also trained over 150 members of staff on good practice and technology and assisted in ensuring that Hybrid classrooms met the company’s standards as well as good pedagogy.
Links: https://www.london.edu/executive-education/hybrid

2018
Graduate Capital Model
Graduate Capital Model - Southampton University - 2018
Scope: Student facing for Careers
Stakeholders: Career department, Imperial College London
Role: Project lead, designer, copy-writer,
Length: 3 months
Project Outline: I worked closely with the career department to develop a self-led interactive version of the Graduate Capital Model. I ensured that the content is easy to access and understand. I created graphics, questionnaires, website development and media production, and providing support after completion. The online GCM is now being used by all students at both the University of Southampton and Imperial College London.
Links: https://www.southampton.ac.uk/careers/staff/employability-exchange/index.page
2017
Gametopia
Gametopia guide to Gamification - Southampton University - 2017
Scope: Internal
Stakeholders: Learning design department
Role: Everything
Length: 1 month
Project Outline: I specialised in Gamification and wanted to provide a meta-experience (learn about gamification through a game), I created a short interactive story based around the main elements of gamification. This short story was shared throughout the university and has been the basis for further research into the area.
Links: https://rpgplayground.com/game/gametopia/

2014
Prep Program & EAP Course Development
Preparatory Program & EAP - MEF Universitesi - 2014
Scope: National
Stakeholders: Dean, head of departments, student, instructors, Turkish Ministry of Education
Role: Content designer, copy-writer, researcher, specialist in educational technology
Length: 9 months
Project Outline: I worked in tandem with the Centre for Excellence in Learning and Teaching to create multiple English for Academic Purposes (EAP) courses for Turkish undergraduate students using a Flipped Classroom approach, focusing on soft skills, online security and employability. All courses were recognised by the Ministry of National Education. I was also one of the lead contributors on a book written about the experience.
Links: https://www.mef.edu.tr/en/ingilizce-hazirlik-programi#gsc.tab=0

Contact
I'm always up for a chat and happy for people to reach out and connect!
© 2021 by DJ Peel
