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Projects and Game Jams

2021

Z-City Defense

2021

Z-City Defense - Project assignment

Theme: A single player defensive board game

Team: Daryl Peel (UK)

Role: Game design, rule development, graphic design and hard copy.

Skills used: InDesign, Photoshop

Project Length: 1-2 days

Game Outline: The Great Chemical war changed the world. Firnds and families turned into ravenous zombies, pushed on by some unknown force. Defend the front line of the last Tower, bring down the enemy and whatever you do... don't let them inside

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The Solar System

The Solar System - Project assignment

Theme: An animated model of the solar system made in Unity

Team: Daryl Peel (UK)

Role: Code, textures, build and dev.

Skills used: Unity3d, Visual Studio, Photoshop, 

Project Length: 1-2 days

Game Outline: You have awoken after the great chemical war to the hunger for flesh. Use their own dead to brute force attack the last remaining survivors, or use diabolical strategies to win through other means.

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The Zombie City

The Zombie City - Project assignment

Theme: Procedurally generated single-player board game

Team: Daryl Peel (UK)

Role: Game design, rule development, graphic design and hard copy.

Skills used: InDesign, Photoshop

Project Length: 1-2 days

Game Outline: You have awoken after the great chemical war to the hunger for flesh. Use their own dead to brute force attack the last remaining survivors, or use diabolical strategies to win through other means.

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Debris Dodger

Debris Dodger - Personal upskill project - 2021

Theme: Sci-fi Endless Runner in Untiy2D

Team: Daryl Peel (UK)

Role: Game Design, Game UI, Sound, Scripting, QA Testing

Skills used: Unity, Photoshop

Project Length: 2-3 days

Game Outline: Pilot the universe's most agile and iconic space craft through the uncharted "Debris Field X0-1". How long will you last, how far will you go, will you ever return?

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Going Hyper Winter Game Jam

Going Hyper Winter Game Jam 2021 - Participant

Theme: First-Person-View in Hyper Casual

Team: Atlantic Bridges Games (AB Games), Daryl Peel (UK), Yemi Agesin (USA)

Role: Game Design, Game UI, QA Testing and Marketing

Game: Grapple Dash

Game Outline: Run! Swing! Fly! How far can you go? Using your patented AB202X Grappling Hook, swing down concrete canyons and avoid rushing traffic, fly over skyscrapers and feel like a bird. But beware, not everyone likes your can-grapple attitude!

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2020

Virtual & Hybrid Teaching

2020

Virtual & Hybrid Teaching - London Business School - 2020

 

Scope: Organisation wide​

Stakeholders: Dean, head of all departments, students.

Role: Project co-lead, researcher, trainer, copywriter, content designer

Length: 4 months

Project Outline: I developed new systems to allow for long distance learning during the Covid-19 pandemic. In a tight deadline my team and I researched, and implemented software that connected faculty to students for live lectures including both synchronous and asynchronous teaching and learning. I also trained over 150 members of staff on good practice and technology and assisted in ensuring that Hybrid classrooms met the company’s standards as well as good pedagogy.

Linkshttps://www.london.edu/executive-education/hybrid

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2018

2018

Graduate Capital Model

​Graduate Capital Model - Southampton University - 2018

 

Scope: Student facing for Careers​

Stakeholders: Career department, Imperial College London

Role: Project lead, designer, copy-writer, 

Length: 3 months

Project Outline: I worked closely with the career department to develop a self-led interactive version of the Graduate Capital Model. I ensured that the content is easy to access and understand. I created graphics, questionnaires, website development and media production, and providing support after completion. The online GCM is now being used by all students at both the University of Southampton and Imperial College London.

Linkshttps://www.southampton.ac.uk/careers/staff/employability-exchange/index.page

https://www.southampton.ac.uk/careers/staff/employability-exchange/curriculum-development.page#psychological_capital

2017

Gametopia

2017

Gametopia guide to Gamification - Southampton University - 2017

Scope: Internal

Stakeholders: Learning design department

Role: Everything

Length: 1 month

Project Outline: I specialised in Gamification and wanted to provide a meta-experience (learn about gamification through a game), I created a short interactive story based around the main elements of gamification. This short story was shared throughout the university and has been the basis for further research into the area.

Linkshttps://rpgplayground.com/game/gametopia/

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2014

2014

Prep Program & EAP Course Development

​Preparatory Program & EAP - MEF Universitesi - 2014

 

Scope: National

Stakeholders: Dean, head of departments, student, instructors, Turkish Ministry of Education

Role: Content designer, copy-writer, researcher, specialist in educational technology

Length: 9 months

Project Outline: I worked in tandem with the Centre for Excellence in Learning and Teaching to create multiple English for Academic Purposes (EAP) courses for Turkish undergraduate students using a Flipped Classroom approach, focusing on soft skills, online security and employability. All courses were recognised by the Ministry of National Education. I was also one of the lead contributors on a book written about the experience.

Linkshttps://www.mef.edu.tr/en/ingilizce-hazirlik-programi#gsc.tab=0

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© 2021 by DJ Peel

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Content designer or associate producer. Using my skills & experiences to make exciting and engaging content.

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